ProEXR File Description
=Attributes=
cameraAperture (float): 45
cameraFNumber (float): 2.3
cameraFarClip (float): 1e+30
cameraFarRange (float): 1000
cameraFocalLength (float): 36
cameraFov (float): 63.9868
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 288.974
cameraTransform (m44f): [{0.999929, 0.0119162, -0.000437274, 0.333396}, {0.0119242, -0.999256, 0.0366686, -139.743}, {0, -0.0366712, -0.999327, 7.54064}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 5866, 3299]
displayWindow (box2i): [0, 0, 5866, 3299]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
=Channels=
A (half)
B (half)
G (half)
R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_Map #2268.B (half)
VRayExtraTex_Map #2268.G (half)
VRayExtraTex_Map #2268.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayLightSelect.B (half)
VRayLightSelect.G (half)
VRayLightSelect.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRaySampleRate.B (half)
VRaySampleRate.G (half)
VRaySampleRate.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)